Monday, 28 October 2013

The Bean

Even she's not sure of her birth name but her friends in the slums of Beaumonde called her Bean.......

She was named by the nuns who originally fed her when she was on the streets - but she was too little to remember that name. In any case by the time she'd hit adolescence she'd left them, some might say that her spirits were a little bit too wild (to say the lest), but she made up for that lack of education by picking up one on the road....

She survived by using facilities like soup kitchens and taking advantage of all the not-too-many-strings attached education she could get her hands on (she doesn't like being bored and her gifts of observation have partly evolved from that - after all, while you are looking for something, memorising something or watching people, you won't be bored.)

I t's not clear when or how she came to the attention of the Alliance authorities, but she did, possibly on the basis of some medical testing in the course of her early life which was eventually flagged and fed back.  Of course there was no easy capture, because she was of no fixed abode. A number of good and bad things happened during those early years - but she was picked up for experimentation by the time she was 14 or so and had done all sorts of interesting legal and illegal things before then. She learned, and was treated, and learned some more, and showed more potential, which lead to further experimentation. Eventually, she got out and wound up with Floris by the time the rest of the crew had met them....he may have been the one to get her out, but for now they are both very tight lipped on the subject....

She is versatile, quick, streetwise, now extremely well trained and talented, but there are some things which are likely to set her off. Surprising or unsolicited touch is one of them.

Mental d10
Physical d8
Social d6

Skills (all others d4):
Fight d6
Fix d6
Focus d6
Influence (Seduction) d8
Know (Tactics) d8
Move (Acrobatics) d8
Notice (Intuition) d12
Operate (Ship systems) d6
Sneak (Hiding) d8

Gain 1 Plot Point when you roll a d4 instead of a d8.
Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.

Gain 1 Plot Point when you roll a d4 instead of a d8.

Gain 1 Plot Point when you roll a d4 instead of a d8.
Meddled With: Spend 1 PP to step up your Mental Attribute for the scene. Step down your Social Attribute for both this scene and the next one.

No signature Assets.